This goes beyond the obvious, with “Ashen’s” stark, minimalist visual style, with faceless characters that look quite like wooden puppets (and which may be customized by the player when the game starts) wandering through a mysterious, foggily lit world. Still, multiplayer isn’t the only thing that “Ashen” does differently. It’s not a completely unique hook, exactly - it’s very similar to the co-op feature in 2012’s Journey - but it was just different enough to generate some conversation about “Ashen.”Īt this year’s E3, however, “Ashen’s” most interesting feature isn’t actually present, which makes it hard to know just how much heavy lifting that multiplayer can do to set the game apart from a sea of games who owe a debt to From Software’s “Soulsborne” genre - consisting of “Demon’s Souls”, the “Dark Souls” games, and the PS4 exclusive “Bloodborne.” Because “Ashen” is, clearly, derived from the lineage, with its stamina based combat system, which in turn is driven by heavy and light attacks on the Xbox One controller’s shoulder buttons. And once a partner died, they would vanish forever from the host’s world. During its introduction at last year’s Xbox E3 press conference, developers Aurora44 explained that “ Ashen,” their new action RPG, would feature a novel form of multiplayer: players would be completely anonymous in the realms of others, with no voice communication and no way to learn their identity.
0 Comments
Leave a Reply. |